Release - War Room
Raiding.Zone » Devlog
I’ve finished the war room in the prison complex. It is accessible through the compilation core. It contains emitters displaying all active raids in your current zone.
Currently, it serves as a visual representation. I plan to add more meta information to those emitters. The goal is to enable joining or applying to raids from this room.
I had time for some bug-fixes.
The third stage of Sludge Madness is now accessible.
The code checked if Varanoth died, but he only appeared in the next stage. I changed it to Phenia and Gooness. Now it is working again.
Fire nova will not crash the client.
The Unity client is not able to parse NaN double values. The Fire Nova spell produced such values and crashed the client. I removed the NaN values, and it behaves properly now.
Upcoming changes - Further development
- Reintroduction of Bloodshed Arena
- Character Animations
- Spell Key Rebinding
- New Weapons and Accessories for the new levels
- Bot-Control enhancements
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Raiding.Zone
Multiplayer Dungeon Raiding inspired by World of Warcraft and Warframe.
Status | In development |
Author | klg71 |
Genre | Action, Strategy |
Tags | Dungeon Crawler, Massively multiplayer, MMORPG, Multiplayer, pve |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Smart Bots ReleaseNov 26, 2023
- Cautious RaidersNov 19, 2023
- Dynamic Equipment System In UnityNov 18, 2023
- Pit of Elements ReleaseOct 29, 2023
- Weapon Balance TestSep 02, 2023
- Talent and Ultimate SpellsAug 27, 2023
- Healthbars and Buffs on NameplatesAug 22, 2023
- Plague Carrier ShowcaseAug 07, 2023
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